Halo: Combat Evolved
Halo received "universal acclaim", according to review aggregator Metacritic, based on reviews from 68 professional critics.[2] Ste Curran's review for Edge praised the game as "the most important launch game for any console, ever" and commented, "GoldenEye was the standard for multiplayer console combat. It has been surpassed."[11] GameSpot claimed that "Halo's single-player game is worth picking up an Xbox for alone," concluding, "Not only is this easily the best of the Xbox launch games, but it's easily one of the best shooters ever, on any platform."[10] IGN remarked similarly, calling Halo a "can't miss, no-brainer, sure thing, five star, triple A game."[7] Gary Whitta of Official Xbox Magazine calling Halo as "a stunning achievement."[83] AllGame editor Jonathan Licata praised Bungie for doing "a remarkable job with Halo, taking many successful elements from previous standouts in the genre to make one very playable game".[80] Among the specific aspects that reviewers praised were the balance of weapons, the role of drivable vehicles,[5][7] and the artificial intelligence of enemies.[5][11]
Halo: Combat Evolved
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Halo: Combat Evolved features a wide variety of environments including human and Covenant starships, ancient buildings on Halo itself, and expansive outdoor climates. The first level, Pillar of Autumn, is fought entirely on the human starship of the same name. The next level, Halo, takes place in a temperate highland climate with open-air Forerunner structures scattered about. This level also contains the famous "Blue Beam Towers". Truth and Reconciliation begin in a rocky desert, but the setting changes to the titular Covenant cruiser about one-third of the way through. The Silent Cartographer occurs on a tropical island, with substantial combat both outdoors and inside futuristic Forerunner installations. Assault on the Control Room takes place in a snowy, icy area of towering cliffs and underground tunnels as well as high-tech suspension bridges and oft-repeated Forerunner structures built into and through cliff walls.
343 Guilty Spark is a significant departure from these majestic environments, with combat in gloomy, exotic swamps and equally gloomy underground complexes that host the player's introduction to the Flood. The player is then teleported to the second of three entirely indoor levels, The Library, encountering repetitive, forbidding hallways and massive elevators. Master Chief returns to the snowy climate of Assault on the Control Room for Two Betrayals, visiting almost no new areas but, interestingly, travelling in the opposite direction. Keyes occurs in the same Covenant ship from Truth and Reconciliation, albeit now heavily damaged, but this time the Flood are present in huge numbers. Finally, The Maw is set on the Pillar of Autumn with three major differences: the presence of the Flood, the heavy structural damage, and access to the Engineering section and service corridors of the ship, which were previously off-limits. In total, six of the ten levels feature a substantial amount of combat outdoors.
Up to four players can play together using the same-console splitscreen mode. It is also possible for up to 16 players to play together in one Halo game over a local area network, using Xbox and/or Xbox 360 consoles that have been connected through an Ethernet hub, or via XB Connect. The game's seamless support for this type of play, and a few large maps that can accommodate up to 16 combatants, is a first for console games. Since the game was released before the launch of Xbox Live, mainstream online play was not available for this title.
Halo features a wide variety of environments including human and Covenant star ships, ancient buildings on Halo itself, and expansive outdoor climates. The first level, Pillar of Autumn, is fought entirely on the human star ship of the same name. The next level, Halo, takes place in a temperate highland climate with open-air Forerunner structures scattered about. This level also contains the famous "Blue Beam Towers." Truth and Reconciliation begins in a rocky desert, but the setting changes to the titular Covenant cruiser about one-third of the way through. The Silent Cartographer occurs on a tropical island, with substantial combat both outdoors and inside futuristic Forerunner installations. Assault on the Control Room takes place in a snowy, icy area of towering cliffs and underground tunnels as well as high-tech suspension bridges and oft-repeated Forerunner structures built into and through cliff walls.
343 Guilty Spark is a significant departure from these majestic environments, with combat in gloomy, exotic swamps and equally gloomy underground complexes that host the player's introduction to the Flood. The player is then teleported to the second of three entirely indoor levels, The Library, encountering repetitive, foreboding hallways and massive elevators. John-117 returns to the snowy climate of Assault on the Control Room for Two Betrayals, visiting almost no new areas but, interestingly, traveling in the opposite direction. Keyes occurs in the same rocky deserts and the same Covenant ship from Truth and Reconciliation, albeit now heavily damaged, but this time the Flood are present in huge numbers. Finally, The Maw is set on the Pillar of Autumn with three major differences: the presence of the Flood, the heavy structural damage, and access to the Engineering section and service corridors of the ship, which were previously off-limits. In total, six of the ten levels feature a substantial amount of combat outdoors.
Up to four players can play together using the same-console split screen mode. It is also possible for up to 16 players to play together in one Halo game over a local area network, using Xbox and/or Xbox 360 consoles that have been connected through an Ethernet hub, or via Xbox Connect, which is a way of tunneling a connection via a PC. The game's seamless support for this type of play, and a few large maps that can accommodate up to 16 combatants, is a first for console games. Since the game was released before the launch of Xbox Live, mainstream online play was not available for this title. The PC version of Halo: Combat Evolved officially adds online play, also new vehicles (Banshee and Rocket Warthog), weapons (Fuel Rod Gun and Flamethrower) and maps (see list below) for multiplayer. The PC version of Halo: Combat Evolved does not support split screen multiplayer.
Various accomplishments open up new biomes and facilities. Backtracking is required to revisit areas in which your actions have changed the enemies encountered within and enabled access to explore further. Throughout this world are various collectibles. Some serve to upgrade either your combat abilities or your suit while others are terminals or other, assorted items. The story is told entirely through the environment and the text of the terminals you encounter throughout your journey.
The Multiplayer also takes place within this open world in which various multiplayer maps from Halo: CE, Halo 2, and Halo Custom Edition are featured. The majority of the open world is in fact made and composed of these maps, but tailored for single player combat first and foremost. Because the world of Legacies was designed so certain barriers can be removed (as seen in the Campaign), the Multiplayer maps can be enjoyed in a PVP environment as per the original intent of the maps.
U-Z The Unfought: Guilty Spark is never faced in direct combat.
Unique Enemy: In 343 Guilty Spark, there is the Paranoid Marine, a Marine who has been driven crazy by the (then unencountered) Flood and will slowly shoot at the player when approached.
There is only one group of Flood Combat Forms that use active camouflage in the game, encountered if you stay too long inside the armoury adjacent to the Engine Room in The Maw.
Unusable Enemy Equipment: The Fuel Rod Gun, in both its Hunter-integrated and infantry-portable versions. The latter even comes with a Self-Destruct Mechanism; its loaded fuel rods will expel a green gas for a few seconds following its user's death before the weapon violently explodes.
The Energy Sword is equipped with a similar failsafe mechanism, though its blade and hilt will instead harmlessly fizzle out as soon as it's dropped.
Sentinel Beams cannot be looted from destroyed Sentinels.
Villain Decay: Starting with the events following The Reveal, the Covenant gets hit with this hard.
Well-Intentioned Extremist: Guilty Spark, who only wants to fire Halo (and thus kill all sentient life in the galaxy) in order to stop the Flood.
Wham Episode: 343 Guilty Spark. The Flood appears, as an Outside-Context Problem.
What Happened to the Mouse?: The Marine the Chief helps into the escape pod at the end of the first level is conspicuously missing if you stop to count the bodies of the Marines killed when the escape pod crashed into Halo, which makes you wonder if he somehow survived and wandered off while the Chief was knocked out.
What the Hell, Hero?: Just as Chief is about to activate Halo, Cortana finally manages to free herself and angrily asks, "Do you have any idea what that bastard almost made you do?!" Activating Halo rids the galaxy of the Flood by wiping out all of its food. That is, all life.
A more literal example: should the Chief (or a fellow marine) kill one of his teammates, they will tolerate one death before turning on him, oftentimes yelling some version of this (i.e. "What the hell?!"). However, suppose the player kills Captain Keyes or any of the bridge crew during The Pillar of Autumn. In this case, Cortana will rather hilariously yell "What the hell are you doing?!" before calling in marine security teams to kill you.
Where It All Began: The first and last levels of the game both take place on the Pillar of Autumn.
You Just Had to Say It: After you first enter the titular Covenant ship in The Truth and Reconciliation, Cortana announces that there are no enemy forces detected on the vessel. This prompts this gem:UNSC Marine #1: What? There's no Covenant here? Think maybe nobody's home... (Covenant attack in large groups) UNSC Marine #2: Contacts! Lots'' of contacts! UNSC Marine #3: "No Covenant!" Ya had to open your mouth!
Your Size May Vary: The UNSC Pillar of Autumn is at least three times bigger in the final set-piece than it should be, with you explicitly driving at least 3 km along its 1.17km spine to reach the Longsword space fighter. This happened due to the fact that the interior layout of the missions which take place in the Autumn was completed before the exterior had been decided on and finalized. It's quite funny because, in every other aspect of the game, Bungie went to excruciating detail in creating the scale of the game accurately.
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